v0.6 new scoring system


Scoring

In the last version, you got some ratio of items cleared / clicks. This was awkward, a very bad score would be around 1.0, just making mistakes on purpose and playing around you could get 1.2, and the highest I’ve gotten was a little over 1.8.

The new scoring system makes much more sense. -1 point for clicks. +3 points for clearing 3 items. This works out to a 0 if you have to move every item. It came from a golf like idea, where there’s a par for size of the grid. You should be able to keep leave at least one of every item stationary.

video

Because of the new scoring system, old saves will be overwritten. It’s only been out like 3 days, so this will affect hardly anyone.

More Features

  • On the game over “You Won” screen, I added 2 more buttons, “Retry” and “Next”. This adds a tiny amount of progression fun, and makes me want to play just one more game instead of quitting to the main menu.
  • The first time you play at least one square will only take one move to solve. This is a bit of an implicit or hidden tutorial.
  • If the game is running, I allow the device to sleep. This is not one of those games where anything is happening while you stare at it.
  • on iOS I show the status bar, because I always want to know what time it is while I’m playing
  • on iOS I allow one swipe to exit, I hate the two swipe to exit thing
  • Clicking on the copyright will bring you to my site https://smilingrob.com

Bug Fixes

  • “mobile” mode on my iPad did not work for Godot 4.1, because it’s an A10X processor, so it doesn’t support vulkan “Image Cube Arrays”. I’m not using image cubes, but Godot is not smart enough to exclude that from the shaders. So I had to downgrade it to compatibility mode
  • centering fixed on web and mac, broken in a new way on iPhone and iPad
  • fixed iOS warning of shader buffer_size, moved down from 65535 (default) to 16384 (recommended by warning)
  • on iPad the menu button was under the now visible status bar, now it’s below it

Known Issues

  • on iPhone the menu button is still too high
  • first load on iPhone (A17 Pro) takes over a minute
  • first load on iPad (A10X Pro) takes over 10 seconds
  • pinch zoom is too sensitive on iOS
  • resuming on iPhone and iPad has a black screen until you tap it
  • Godot 4.2 doesn’t work with web exports on Chrome and Mac
  • Godot 4.2 takes a while to compile shaders on iOS, latest iPhone 15 Pro, a bit quicker on an old iPad

Files

web-v0.6.zip Play in browser
54 days ago
threeitems-v0.6.dmg 56 MB
54 days ago
three-items-v0.6.zip 28 MB
54 days ago

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