v0.7 better scoring, and juice added
Three Items » Devlog
These incremental improvements make it feel more like a game. And more like a game is more fun.
Honestly right now it feels entertaining, but not like a game. Once it feels more like a game I’ll consider making this paid.
Balance
Previously, the scoring system was +3 for each clear of 3 items, and -1 for each move. This meant it was very hard to get a 0 or negative score.
‘If you can’t lose, it’s not a game.’
Now you have to play with some strategy to get a positive score. And the only change was from +3 to +2 for clearing 3 items. This effectively means, of the three items, you should at most only move two of them.
Features
- the custom game menu is back from v0.2, but now it looks up and saves scores for any custom size
- basic controller / keyboard support added
- for now press select to activate on the main menu
- arrows in game to start highlighting slots
- choose a source slot, then move to a destination, and choose it, with the bottom “A”/“Circle”/“B”(nintendo) button.
- added 10 new items, for a current total of 30 unique items
Bug Fixes
- fixed: centering on non 16:9 resolutions, and other non 1080p resolutions
- fixed: drop sometimes doubled up items
- fixed: iOS pinch too sensitive - note: iOS not available yet
- fixed: iOS low power black screen
Juice
- game over animations
- score points near cursor when dropping
- background color changes as game progresses
- textures reworked to use the same UV maps for all items
- some models updated
Files
three-items-v0.7-web.zip Play in browser
Apr 03, 2024
three-items-v0.7.exe 71 MB
Apr 03, 2024
three-items-v0.7.dmg 57 MB
Apr 03, 2024
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Three Items
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More posts
- v0.9 New Shelves ModeMay 28, 2024
- v0.8 MedalsApr 09, 2024
- v0.6 new scoring systemMar 21, 2024
- +5 items, + best score, + savefile v0.5Mar 19, 2024
- Initial Prototype v0.4Mar 16, 2024
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